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API > API/Runtime > API/Runtime/Engine > API/Runtime/Engine/Animation > API/Runtime/Engine/Animation/UAnimationAsset > API/Runtime/Engine/Animation/UAnimationAsset/GetPreviewMesh
- IInterface_PreviewMeshProvider::GetPreviewMesh()
- UAnimationAsset::GetPreviewMesh()
References
| Module | Engine |
| Header | /Engine/Source/Runtime/Engine/Classes/Animation/AnimationAsset.h |
| Include | #include "Animation/AnimationAsset.h" |
| Source | /Engine/Source/Runtime/Engine/Private/AnimationAsset.cpp |
virtual USkeletalMesh &42; GetPreviewMesh
&40;
bool bFindIfNotSet
&41;
Remarks
Get the preview mesh for this asset, non const. Allows the preview mesh to be modified if it is somehow invalid
Parameters
| Name | Description |
|---|---|
| bFindIfNotSet | If true, attempts to find a suitable asset if one is not found |