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API > API/Runtime > API/Runtime/Engine > API/Runtime/Engine/Animation > API/Runtime/Engine/Animation/UAnimationAsset
- UAnimationAsset::GetPlayLength()
- UAnimSequenceBase::GetPlayLength()
- UBlendSpace::GetPlayLength()
References
| Module | Engine |
| Header | /Engine/Source/Runtime/Engine/Classes/Animation/AnimationAsset.h |
| Include | #include "Animation/AnimationAsset.h" |
UFUNCTION (BlueprintPure, Category="Animation", Meta=(BlueprintThreadSafe))
virtual float GetPlayLength() const