Navigation
API > API/Runtime > API/Runtime/Engine > API/Runtime/Engine/Animation > API/Runtime/Engine/Animation/UAnimationAsset
References
| Module | Engine |
| Header | /Engine/Source/Runtime/Engine/Classes/Animation/AnimationAsset.h |
| Include | #include "Animation/AnimationAsset.h" |
virtual float GetMaxCurrentTime()
Remarks
This is used in editor only when used for transition getter this doesn't mean max time. In Sequence, this is SequenceLength, but for BlendSpace CurrentTime is normalized [0,1], so this is 1