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API > API/Runtime > API/Runtime/Engine > API/Runtime/Engine/Animation > API/Runtime/Engine/Animation/UAnimSingleNodeInstance
References
| Module | Engine |
| Header | /Engine/Source/Runtime/Engine/Classes/Animation/AnimSingleNodeInstance.h |
| Include | #include "Animation/AnimSingleNodeInstance.h" |
| Source | /Engine/Source/Runtime/Engine/Private/Animation/AnimSingleNodeInstance.cpp |
UFUNCTION (BlueprintCallable, Category="Animation")
virtual void SetAnimationAsset
(
UAnimationAsset * NewAsset,
bool bIsLooping,
float InPlayRate
)
Remarks
Set New Asset - calls InitializeAnimation, for now we need MeshComponent