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API > API/Runtime > API/Runtime/Engine > API/Runtime/Engine/Animation > API/Runtime/Engine/Animation/UAnimSequenceBase
- UAnimationAsset::TickAssetPlayer()
- UAnimSequenceBase::TickAssetPlayer()
- UAnimMontage::TickAssetPlayer()
References
Module | Engine |
Header | /Engine/Source/Runtime/Engine/Classes/Animation/AnimSequenceBase.h |
Include | #include "Animation/AnimSequenceBase.h" |
Source | /Engine/Source/Runtime/Engine/Private/Animation/AnimSequenceBase.cpp |
virtual void TickAssetPlayer
&40;
FAnimTickRecord & Instance,
struct FAnimNotifyQueue & NotifyQueue,
FAnimAssetTickContext & Context
&41; const
Remarks
Advances the asset player instance
Parameters
Name | Description |
---|---|
Instance | AnimationTickRecord Instance - saves data to evaluate |
NotifyQueue | Queue for any notifies we create |
Context | The tick context (leader/follower, delta time, sync point, etc...) |