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API > API/Runtime > API/Runtime/Engine > API/Runtime/Engine/Animation > API/Runtime/Engine/Animation/UAnimSequenceBase
- UObject::Serialize()
- UAnimationAsset::Serialize()
- UAnimSequenceBase::Serialize()
- UAnimSequence::Serialize()
- UAnimStreamable::Serialize()
References
| Module | Engine |
| Header | /Engine/Source/Runtime/Engine/Classes/Animation/AnimSequenceBase.h |
| Include | #include "Animation/AnimSequenceBase.h" |
| Source | /Engine/Source/Runtime/Engine/Private/Animation/AnimSequenceBase.cpp |
virtual void Serialize
(
FArchive & Ar
)
Remarks
Handles reading, writing, and reference collecting using FArchive. This implementation handles all FProperty serialization, but can be overridden for native variables.