Navigation
Unreal Engine C++ API Reference > Runtime > Engine > Animation > UAnimSequenceBase > GetAnimationPose
Deprecated * Use other GetAnimationPose signature
References
Module | Engine |
Header | /Engine/Source/Runtime/Engine/Classes/Animation/AnimSequenceBase.h |
Include | #include "Animation/AnimSequenceBase.h" |
Source | /Engine/Source/Runtime/Engine/Private/Animation/AnimSequenceBase.cpp |
virtual void GetAnimationPose
&40;
struct FCompactPose & OutPose,
FBlendedCurve & OutCurve,
const FAnimExtractContext & ExtractionContext
&41; const
Remarks
Get Bone Transform of the Time given, relative to Parent for all RequiredBones This returns different transform based on additive or not. Or what kind of additive.
Parameters
Name | Description |
---|---|
OutPose | Pose object to fill |
OutCurve | Curves to fill |
ExtractionContext | Extraction Context (position, looping, root motion, etc.) |