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API > API/Runtime > API/Runtime/Engine > API/Runtime/Engine/Animation > API/Runtime/Engine/Animation/UAnimSequenceBase > API/Runtime/Engine/Animation/UAnimSequenceBase/AdvanceMarkerPhaseAsLeader
- UAnimSequenceBase::AdvanceMarkerPhaseAsLeader()
- UAnimSequence::AdvanceMarkerPhaseAsLeader()
References
| Module | Engine |
| Header | /Engine/Source/Runtime/Engine/Classes/Animation/AnimSequenceBase.h |
| Include | #include "Animation/AnimSequenceBase.h" |
virtual void AdvanceMarkerPhaseAsLeader
&40;
bool bLooping,
float MoveDelta,
const TArray< FName > & ValidMarkerNames,
float & CurrentTime,
FMarkerPair & PrevMarker,
FMarkerPair & NextMarker,
TArray< FPassedMarker > & MarkersPassed,
const UMirrorDataTable &42; MirrorTable
&41; const