Navigation
API > API/Runtime > API/Runtime/Engine > API/Runtime/Engine/Animation > API/Runtime/Engine/Animation/UAnimSequence
References
| Module | Engine |
| Header | /Engine/Source/Runtime/Engine/Classes/Animation/AnimSequence.h |
| Include | #include "Animation/AnimSequence.h" |
| Source | /Engine/Source/Runtime/Engine/Private/Animation/AnimSequence.cpp |
void ValidateCurrentPosition
(
const FMarkerSyncAnimPosition & Position,
bool bPlayingForwards,
bool bLooping,
float & CurrentTime,
FMarkerPair & PreviousMarker,
FMarkerPair & NextMarker,
const UMirrorDataTable * MirrorTable
) const
Remarks
Take a set of marker positions and validates them against a requested start position, updating them as desired