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API > API/Runtime > API/Runtime/Engine > API/Runtime/Engine/Animation > API/Runtime/Engine/Animation/UAnimSequence
References
| Module | Engine |
| Header | /Engine/Source/Runtime/Engine/Classes/Animation/AnimSequence.h |
| Include | #include "Animation/AnimSequence.h" |
| Source | /Engine/Source/Runtime/Engine/Private/Animation/AnimSequence.cpp |
UFUNCTION (BlueprintCallable, Category="Animation")
void UpdateRetargetSourceAssetData()
Remarks
Update the retarget data pose from the source, if it exist, else clears the retarget data pose saved in RetargetSourceAssetReferencePose. Warning : This function calls LoadSynchronous at the retarget source asset soft object pointer, so it can not be used at PostLoad