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API > API/Runtime > API/Runtime/Engine > API/Runtime/Engine/Animation > API/Runtime/Engine/Animation/UAnimSequence
References
Module | Engine |
Header | /Engine/Source/Runtime/Engine/Classes/Animation/AnimSequence.h |
Include | #include "Animation/AnimSequence.h" |
Source | /Engine/Source/Runtime/Engine/Private/Animation/AnimSequence.cpp |
void RetargetBoneTransform
&40;
FTransform & BoneTransform,
const int32 SkeletonBoneIndex,
const FCompactPoseBoneIndex & BoneIndex,
const FBoneContainer & RequiredBones,
const bool bIsBakedAdditive
&41; const
Remarks
Retarget a single bone transform, to apply right after extraction.
Parameters
Name | Description |
---|---|
BoneTransform | BoneTransform to read/write from. |
SkeletonBoneIndex | Bone Index in USkeleton. |
BoneIndex | Bone Index in Bone Transform array. |
RequiredBones | BoneContainer |