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API > API/Runtime > API/Runtime/Engine > API/Runtime/Engine/Animation > API/Runtime/Engine/Animation/UAnimSequence
- UAnimationAsset::RemapTracksToNewSkeleton()
- UAnimSequence::RemapTracksToNewSkeleton()
References
| Module | Engine |
| Header | /Engine/Source/Runtime/Engine/Classes/Animation/AnimSequence.h |
| Include | #include "Animation/AnimSequence.h" |
| Source | /Engine/Source/Runtime/Engine/Private/Animation/AnimSequence.cpp |
virtual void RemapTracksToNewSkeleton
(
USkeleton * NewSkeleton,
bool bConvertSpaces
)
Remarks
Remap Tracks to New Skeleton