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API > API/Runtime > API/Runtime/Engine > API/Runtime/Engine/Animation > API/Runtime/Engine/Animation/UAnimSequence > API/Runtime/Engine/Animation/UAnimSequence/GetBoneTransform
References
| Module | Engine |
| Header | /Engine/Source/Runtime/Engine/Classes/Animation/AnimSequence.h |
| Include | #include "Animation/AnimSequence.h" |
| Source | /Engine/Source/Runtime/Engine/Private/Animation/AnimSequence.cpp |
void GetBoneTransform
(
FTransform & OutAtom,
FSkeletonPoseBoneIndex BoneIndex,
double Time,
bool bUseRawData,
TOptional < EAnimInterpolationType > InterpolationOverride
) const
Remarks
Get Bone Transform of the Time given, relative to Parent for the Track Given
Parameters
| Name | Description |
|---|---|
| OutAtom | [out] Output bone transform. |
| TrackIndex | Index of track to interpolate. |
| Time | Time on track to interpolate to. |
| bUseRawData | If true, use raw animation data instead of compressed data. |
| InterpolationOverride | The optional animation interpolation type to use. If not set, it will use the AnimSequence interpolation type. |