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API > API/Runtime > API/Runtime/Engine > API/Runtime/Engine/Animation > API/Runtime/Engine/Animation/UAnimSequence > API/Runtime/Engine/Animation/UAnimSequence/GetBoneTransform
References
| Module | Engine |
| Header | /Engine/Source/Runtime/Engine/Classes/Animation/AnimSequence.h |
| Include | #include "Animation/AnimSequence.h" |
| Source | /Engine/Source/Runtime/Engine/Private/Animation/AnimSequence.cpp |
void GetBoneTransform
&40;
FTransform & OutAtom,
FSkeletonPoseBoneIndex BoneIndex,
FAnimSequenceDecompressionContext & DecompContext,
bool bUseRawData
&41; const
Remarks
Get Bone Transform of the Time given, relative to Parent for the Track Given
Parameters
| Name | Description |
|---|---|
| OutAtom | [out] Output bone transform. |
| TrackIndex | Index of track to interpolate. |
| DecompContext | Decompression context to use. |
| bUseRawData | If true, use raw animation data instead of compressed data. |