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Unreal Engine C++ API Reference > Runtime > Engine > Animation > UAnimSequence > GetBonePose
Deprecated * Use other GetBonePose signature
References
Module | Engine |
Header | /Engine/Source/Runtime/Engine/Classes/Animation/AnimSequence.h |
Include | #include "Animation/AnimSequence.h" |
Source | /Engine/Source/Runtime/Engine/Private/Animation/AnimSequence.cpp |
void GetBonePose
&40;
FCompactPose & OutPose,
FBlendedCurve & OutCurve,
const FAnimExtractContext & ExtractionContext,
bool bForceUseRawData
&41; const
Remarks
Get Bone Transform of the animation for the Time given, relative to Parent for all RequiredBones
Parameters
Name | Description |
---|---|
OutPose | [out] Array of output bone transforms |
OutCurve | [out] Curves to fill |
ExtractionContext | Extraction Context (position, looping, root motion, etc.) |
bForceUseRawData | Override other settings and force raw data pose extraction |