Navigation
API > API/Runtime > API/Runtime/Engine > API/Runtime/Engine/Animation > API/Runtime/Engine/Animation/UAnimSequence
| Type | Name | Description | |
|---|---|---|---|
| UAnimSequence * | Ideally this would be animsequcnebase, but we might have some issue with that. For now, just allow AnimSequence | ||
| void | GetAdditiveBasePose
(
FAnimationPoseData& OutAnimationPoseData, |
||
| void | GetAdditiveBasePose
(
FCompactPose& OutPose, |
Get Bone Transform of the base (reference) pose of the additive animation for the Time given, relative to Parent for all RequiredBones |