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Unreal Engine C++ API Reference > Runtime > Engine > Animation > UAnimSequence
- UAnimSequenceBase::ExtractRootMotion()
- UAnimSequence::ExtractRootMotion()
References
Module | Engine |
Header | /Engine/Source/Runtime/Engine/Classes/Animation/AnimSequence.h |
Include | #include "Animation/AnimSequence.h" |
Source | /Engine/Source/Runtime/Engine/Private/Animation/AnimSequence.cpp |
virtual FTransform ExtractRootMotion
&40;
float StartTime,
float DeltaTime,
bool bAllowLooping
&41; const
Remarks
Extract Root Motion transform from the animation.