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API > API/Runtime > API/Runtime/Engine > API/Runtime/Engine/Animation > API/Runtime/Engine/Animation/UAnimSequence
| Type | Name | Description | |
|---|---|---|---|
| bool | CreateAnimation
(
USkeletalMesh* Mesh |
Create Animation Sequence from Reference Pose of the Mesh | |
| bool | CreateAnimation
(
USkeletalMeshComponent* MeshComponent |
Create Animation Sequence from the Mesh Component's current bone transform | |
| bool | CreateAnimation
(
UAnimSequence* Sequence |
Create Animation Sequence from the given animation |