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API > API/Runtime > API/Runtime/Engine > API/Runtime/Engine/Animation > API/Runtime/Engine/Animation/UAnimSequence
References
| Module | Engine |
| Header | /Engine/Source/Runtime/Engine/Classes/Animation/AnimSequence.h |
| Include | #include "Animation/AnimSequence.h" |
void ApplyCompressedData
(
const FString & DataCacheKeySuffix,
const bool bPerformFrameStripping,
const TArray < uint8 > & Data
)