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API > API/Runtime > API/Runtime/Engine > API/Runtime/Engine/Animation > API/Runtime/Engine/Animation/UAnimSequence
- UAnimSequenceBase::AdvanceMarkerPhaseAsLeader()
- UAnimSequence::AdvanceMarkerPhaseAsLeader()
References
| Module | Engine |
| Header | /Engine/Source/Runtime/Engine/Classes/Animation/AnimSequence.h |
| Include | #include "Animation/AnimSequence.h" |
| Source | /Engine/Source/Runtime/Engine/Private/Animation/AnimSequence.cpp |
virtual void AdvanceMarkerPhaseAsLeader
(
bool bLooping,
float MoveDelta,
const TArray < FName > & ValidMarkerNames,
float & CurrentTime,
FMarkerPair & PrevMarker,
FMarkerPair & NextMarker,
TArray < FPassedMarker > & MarkersPassed,
const UMirrorDataTable * MirrorTable
) const