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API > API/Runtime > API/Runtime/Engine > API/Runtime/Engine/Animation > API/Runtime/Engine/Animation/UAnimInstance
References
| Module | Engine |
| Header | /Engine/Source/Runtime/Engine/Classes/Animation/AnimInstance.h |
| Include | #include "Animation/AnimInstance.h" |
| Source | /Engine/Source/Runtime/Engine/Private/Animation/AnimInstance.cpp |
UFUNCTION (BlueprintPure, Category="Animation|State Machines",
Meta=(BlueprintInternalUseOnly="true", AnimGetter="true", GetterContext="Transition", BlueprintThreadSafe, Keywords="Window,TransitionWindow,NotifyState,NotifyStateTransition"))
bool WasAnimNotifyStateActiveInStateMachine
(
int32 MachineIndex,
TSubclassOf < UAnimNotifyState > AnimNotifyStateType
)
Remarks
Get whether a particular notify state is active in a specific state machine last tick.