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API > API/Runtime > API/Runtime/Engine > API/Runtime/Engine/Animation > API/Runtime/Engine/Animation/UAnimInstance
References
| Module | Engine |
| Header | /Engine/Source/Runtime/Engine/Classes/Animation/AnimInstance.h |
| Include | #include "Animation/AnimInstance.h" |
| Source | /Engine/Source/Runtime/Engine/Private/Animation/AnimInstance.cpp |
UFUNCTION (BlueprintCallable, Category="Animation",
Meta=(BlueprintThreadSafe, Keywords="Event,Request,Transition"))
bool RequestTransitionEvent
(
const FName EventName,
const double RequestTimeout,
const ETransitionRequestQueueMode QueueMode,
const ETransitionRequestOverwriteMode OverwriteMode
)
Remarks
Attempts to queue a transition request, returns true if the request was successful