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API > API/Runtime > API/Runtime/Engine > API/Runtime/Engine/Animation > API/Runtime/Engine/Animation/UAnimInstance
References
| Module | Engine |
| Header | /Engine/Source/Runtime/Engine/Classes/Animation/AnimInstance.h |
| Include | #include "Animation/AnimInstance.h" |
| Source | /Engine/Source/Runtime/Engine/Private/Animation/AnimInstance.cpp |
UAnimMontage &42; PlaySlotAnimationAsDynamicMontage_WithBlendArgs
&40;
UAnimSequenceBase &42; Asset,
FName SlotNodeName,
const FAlphaBlendArgs & BlendIn,
const FAlphaBlendArgs & BlendOut,
float InPlayRate,
int32 LoopCount,
float BlendOutTriggerTime,
float InTimeToStartMontageAt
&41;
Remarks
Play normal animation asset on the slot node by creating a dynamic UAnimMontage with blend in arguments. You can only play one asset (whether montage or animsequence) at a time per SlotGroup.