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API > API/Runtime > API/Runtime/Engine > API/Runtime/Engine/Animation > API/Runtime/Engine/Animation/UAnimInstance
References
| Module | Engine |
| Header | /Engine/Source/Runtime/Engine/Classes/Animation/AnimInstance.h |
| Include | #include "Animation/AnimInstance.h" |
| Source | /Engine/Source/Runtime/Engine/Private/Animation/AnimInstance.cpp |
virtual void NativeUpdateAnimation
&40;
float DeltaSeconds
&41;
Remarks
Native update override point. It is usually a good idea to simply gather data in this step and for the bulk of the work to be done in NativeThreadSafeUpdateAnimation.