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API > API/Runtime > API/Runtime/Engine > API/Runtime/Engine/Animation > API/Runtime/Engine/Animation/UAnimInstance
References
| Module | Engine |
| Header | /Engine/Source/Runtime/Engine/Classes/Animation/AnimInstance.h |
| Include | #include "Animation/AnimInstance.h" |
| Source | /Engine/Source/Runtime/Engine/Private/Animation/AnimInstance.cpp |
void InitializeAnimation
&40;
bool bInDeferRootNodeInitialization
&41;
Remarks
Animation phase trigger start with initialize update happens in every tick. Can happen in parallel with others if conditions are right. evaluate happens when condition is met - i.e. depending on your skeletalmeshcomponent update flag post eval happens after evaluation is done uninitialize happens when owner is unregistered
Parameters
| Name | Description |
|---|---|
| bInDeferRootNodeInitialization | When set to true, defer init of the blend tree until the first Update() call |