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Unreal Engine C++ API Reference > Runtime > Engine > Animation > UAnimInstance
References
Module | Engine |
Header | /Engine/Source/Runtime/Engine/Classes/Animation/AnimInstance.h |
Include | #include "Animation/AnimInstance.h" |
Source | /Engine/Source/Runtime/Engine/Private/Animation/AnimInstance.cpp |
float GetRelevantAnimTimeFraction
&40;
int32 MachineIndex,
int32 StateIndex
&41;
Remarks
Get the current accumulated time as a fraction of the length of the most relevant animation in the source state