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API > API/Runtime > API/Runtime/Engine > API/Runtime/Engine/Animation > API/Runtime/Engine/Animation/UAnimInstance
References
Module | Engine |
Header | /Engine/Source/Runtime/Engine/Classes/Animation/AnimInstance.h |
Include | #include "Animation/AnimInstance.h" |
template<typename T>
static T &42; GetProxyOnGameThreadStatic
&40;
UAnimInstance &42; InAnimInstance
&41;
Remarks
Access the proxy but block if a task is currently in progress as it wouldn't be safe to access it This is protected static member for allowing derived to access