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API > API/Runtime > API/Runtime/Engine > API/Runtime/Engine/Animation > API/Runtime/Engine/Animation/UAnimInstance > API/Runtime/Engine/Animation/UAnimInstance/GetProxyOnAnyThread
References
Module | Engine |
Header | /Engine/Source/Runtime/Engine/Classes/Animation/AnimInstance.h |
Include | #include "Animation/AnimInstance.h" |
template<typename T>
const T & GetProxyOnAnyThread&40;&41; const
Remarks
Access the proxy but block if a task is currently in progress (and we are on the game thread) as it wouldn't be safe to access it