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API > API/Runtime > API/Runtime/Engine > API/Runtime/Engine/Animation > API/Runtime/Engine/Animation/UAnimInstance
References
| Module | Engine |
| Header | /Engine/Source/Runtime/Engine/Classes/Animation/AnimInstance.h |
| Include | #include "Animation/AnimInstance.h" |
| Source | /Engine/Source/Runtime/Engine/Private/Animation/AnimInstance.cpp |
FAnimNode_LinkedInputPose &42; GetLinkedInputPoseNode
&40;
FName InSubInput,
FName InGraph
&41;
Remarks
Get a linked input pose node by name, given a named graph.
Parameters
| Name | Description |
|---|---|
| InSubInput | The name of the linked input pose. If this is NAME_None, then we assume that the desired input is FAnimNode_LinkedInputPose::DefaultInputPoseName. |
| InGraph | The name of the graph in which to find the linked input. If this is NAME_None, then we assume that the desired graph is "AnimGraph", the default. |