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API > API/Runtime > API/Runtime/Engine > API/Runtime/Engine/Animation > API/Runtime/Engine/Animation/UAnimInstance
References
| Module | Engine |
| Header | /Engine/Source/Runtime/Engine/Classes/Animation/AnimInstance.h |
| Include | #include "Animation/AnimInstance.h" |
| Source | /Engine/Source/Runtime/Engine/Private/Animation/AnimInstance.cpp |
UFUNCTION (BlueprintPure, Category="Animation|Linked Anim Graphs")
UAnimInstance * GetLinkedAnimLayerInstanceByClass
(
TSubclassOf < UAnimInstance > InClass,
bool bCheckForChildClass
) const
Remarks
Gets the first layer linked instance corresponding to the specified class, optionally if bCheckForChildClass is true, it will check IsChildOf on InClass.