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API > API/Runtime > API/Runtime/Engine > API/Runtime/Engine/Animation > API/Runtime/Engine/Animation/UAnimInstance
References
| Module | Engine |
| Header | /Engine/Source/Runtime/Engine/Classes/Animation/AnimInstance.h |
| Include | #include "Animation/AnimInstance.h" |
| Source | /Engine/Source/Runtime/Engine/Private/Animation/AnimInstance.cpp |
UFUNCTION (BlueprintCallable, Category="Animation",
Meta=(DisplayName="Get Main Anim Instance", BlueprintThreadSafe))
UAnimInstance * Blueprint_GetMainAnimInstance() const
Remarks
Get the 'main' anim instance, i.e. the one that is hosted on the skeletal mesh component