Navigation
Unreal Engine C++ API Reference > Runtime > Engine > Animation > UAnimInstance
References
Module | Engine |
Header | /Engine/Source/Runtime/Engine/Classes/Animation/AnimInstance.h |
Include | #include "Animation/AnimInstance.h" |
Source | /Engine/Source/Runtime/Engine/Private/Animation/AnimInstance.cpp |
void AddNativeStateExitBinding
&40;
const FName & MachineName,
const FName & StateName,
const FOnGraphStateChanged & NativeExitedDelegate
&41;
Remarks
Sets up a native state exit delegate from state with StateName, in the state machine with name MachineName.