Navigation
API > API/Runtime > API/Runtime/Engine > API/Runtime/Engine/Animation
Inheritance Hierarchy
- UObjectBase
- UObjectBaseUtility
- UObject
- UAnimCurveCompressionSettings
References
| Module | Engine |
| Header | /Engine/Source/Runtime/Engine/Classes/Animation/AnimCurveCompressionSettings.h |
| Include | #include "Animation/AnimCurveCompressionSettings.h" |
Syntax
UCLASS (HideCategories=Object, MinimalAPI)
class UAnimCurveCompressionSettings : public UObject
Remarks
This object is used to wrap a curve compression codec. It allows a clean integration in the editor by avoiding the need to create asset types and factory wrappers for every codec.
Variables
| Type | Name | Description | |
|---|---|---|---|
| TObjectPtr< UAnimCurveCompressionCodec > | Codec | An animation curve compression codec. |
Constructors
| Type | Name | Description | |
|---|---|---|---|
UAnimCurveCompressionSettings
(
const FObjectInitializer& ObjectInitializer |
Functions
| Type | Name | Description | |
|---|---|---|---|
| bool | Returns whether or not we can use these settings to compress. | ||
| bool | Compress
(
const FCompressibleAnimData& AnimSeq, |
Compresses the animation curves inside the supplied sequence data. | |
| UAnimCurveCompressionCodec * | Allow us to convert DDC serialized path back into codec object | ||
| void | PopulateDDCKey
(
FArchive& Ar |
Generates a DDC key that takes into account the current settings and selected codec. |
Overridden from UObject
| Type | Name | Description | |
|---|---|---|---|
| void | GetPreloadDependencies
(
TArray< UObject* >& OutDeps |
Called during cooking. |