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Unreal Engine C++ API Reference > Runtime > Engine > Animation
Inheritance Hierarchy
- UObjectBase
- UObjectBaseUtility
- UObject
- UAnimCurveCompressionSettings
References
Module | Engine |
Header | /Engine/Source/Runtime/Engine/Classes/Animation/AnimCurveCompressionSettings.h |
Include | #include "Animation/AnimCurveCompressionSettings.h" |
Syntax
class UAnimCurveCompressionSettings : public UObject
Remarks
This object is used to wrap a curve compression codec. It allows a clean integration in the editor by avoiding the need to create asset types and factory wrappers for every codec.
Variables
Type | Name | Description | |
---|---|---|---|
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TObjectPtr< UAnimCurveCompressionCodec > | Codec | An animation curve compression codec. |
Constructors
Type | Name | Description | |
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UAnimCurveCompressionSettings
(
const FObjectInitializer& ObjectInitializer |
Functions
Type | Name | Description | |
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bool | Returns whether or not we can use these settings to compress. | |
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bool | Compress
(
const FCompressibleAnimData& AnimSeq, |
Compresses the animation curves inside the supplied sequence data. |
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UAnimCurveCompressionCodec * | Allow us to convert DDC serialized path back into codec object | |
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void | PopulateDDCKey
(
FArchive& Ar |
Generates a DDC key that takes into account the current settings and selected codec. |
Overridden from UObject
Type | Name | Description | |
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void | GetPreloadDependencies
(
TArray< UObject* >& OutDeps |
Called during cooking. |