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Unreal Engine C++ API Reference > Runtime > Engine > Animation > UAnimCurveCompressionCodec_CompressedRichCurve
- UAnimCurveCompressionCodec::DecompressCurve()
- UAnimCurveCompressionCodec_CompressedRichCurve::DecompressCurve()
References
Module | Engine |
Header | /Engine/Source/Runtime/Engine/Classes/Animation/AnimCurveCompressionCodec_CompressedRichCurve.h |
Include | #include "Animation/AnimCurveCompressionCodec_CompressedRichCurve.h" |
Source | /Engine/Source/Runtime/Engine/Private/Animation/AnimCurveCompressionCodec_CompressedRichCurve.cpp |
virtual float DecompressCurve
&40;
const FCompressedAnimSequence & AnimSeq,
FName CurveName,
float CurrentTime
&41; const
Remarks
Decompress a single curve. Note: Codecs should NOT rely on any member properties during decompression. Decompression behavior should entirely be driven by code and the compressed data.