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API > API/Runtime > API/Runtime/Engine > API/Runtime/Engine/Animation > API/Runtime/Engine/Animation/UAnimCompress_RemoveLinearKeys
References
| Module | Engine |
| Header | /Engine/Source/Runtime/Engine/Classes/Animation/AnimCompress_RemoveLinearKeys.h |
| Include | #include "Animation/AnimCompress_RemoveLinearKeys.h" |
| Source | /Engine/Source/Runtime/Engine/Private/Animation/AnimCompress_RemoveLinearKeys.cpp |
void UpdateWorldBoneTransformTable
&40;
const FCompressibleAnimData & CompressibleAnimData,
FCompressibleAnimDataResult & OutCompressedData,
const TArray< FTransform > & RefPose,
int32 BoneIndex,
bool UseRaw,
TArray< FTransform > & OutputWorldBones
&41;
Remarks
To guide the key removal process, we need to maintain a table of world transforms for the bones we are investigating. This helper function fills a row of the table for a specified bone.