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API > API/Runtime > API/Runtime/Engine > API/Runtime/Engine/Animation > API/Runtime/Engine/Animation/UAnimCompress
- UAnimBoneCompressionCodec::PopulateDDCKey()
- UAnimCompress::PopulateDDCKey()
- UAnimCompress_PerTrackCompression::PopulateDDCKey()
- UAnimCompress_RemoveEverySecondKey::PopulateDDCKey()
- UAnimCompress_RemoveLinearKeys::PopulateDDCKey()
- UAnimCompress_PerTrackCompression::PopulateDDCKey()
- UAnimCompress_RemoveTrivialKeys::PopulateDDCKey()
References
| Module | Engine |
| Header | /Engine/Source/Runtime/Engine/Classes/Animation/AnimCompress.h |
| Include | #include "Animation/AnimCompress.h" |
| Source | /Engine/Source/Runtime/Engine/Private/Animation/AnimCompress.cpp |
virtual void PopulateDDCKey
(
const UE::Anim::Compression::FAnimDDCKeyArgs & KeyArgs,
FArchive & Ar
)
Remarks
Called to generate a unique DDC key for this codec instance and input anim sequence and TargetPlatform A suitable key should be generated from: the InstanceGuid, a codec version, and all relevant properties that drive the behavior.