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Unreal Engine C++ API Reference > Runtime > Engine > Animation > UAnimCompress
- UAnimCompress::DoReduction()
- UAnimCompress_BitwiseCompressOnly::DoReduction()
- UAnimCompress_RemoveTrivialKeys::DoReduction()
- UAnimCompress_RemoveEverySecondKey::DoReduction()
- UAnimCompress_RemoveLinearKeys::DoReduction()
- UAnimCompress_PerTrackCompression::DoReduction()
- UAnimCompress_PerTrackCompression::DoReduction()
References
Module | Engine |
Header | /Engine/Source/Runtime/Engine/Classes/Animation/AnimCompress.h |
Include | #include "Animation/AnimCompress.h" |
virtual bool DoReduction
&40;
const FCompressibleAnimData & CompressibleAnimData,
FCompressibleAnimDataResult & OutResult
&41;
Remarks
Implemented by child classes, this function reduces the number of keyframes in the specified sequence, given the specified skeleton (if needed). true if the keyframe reduction was successful.