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API > API/Runtime > API/Runtime/Engine > API/Runtime/Engine/Animation > API/Runtime/Engine/Animation/UAnimBoneCompressionSettings > API/Runtime/Engine/Animation/UAnimBoneCompressionSettings/PopulateDDCKey
Deprecated * This function has been deprecated. Override the one above instead.
References
| Module | Engine |
| Header | /Engine/Source/Runtime/Engine/Classes/Animation/AnimBoneCompressionSettings.h |
| Include | #include "Animation/AnimBoneCompressionSettings.h" |
| Source | /Engine/Source/Runtime/Engine/Private/Animation/AnimBoneCompressionSettings.cpp |
void PopulateDDCKey
&40;
const UAnimSequenceBase & AnimSeq,
FArchive & Ar
&41;
Remarks
Generates a DDC key that takes into account the current settings, selected codec, and input anim sequence.