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API > API/Runtime > API/Runtime/Engine > API/Runtime/Engine/Animation > API/Runtime/Engine/Animation/UAnimBoneCompressionSettings
- UObject::GetPreloadDependencies()
- UAnimBoneCompressionSettings::GetPreloadDependencies()
References
Module | Engine |
Header | /Engine/Source/Runtime/Engine/Classes/Animation/AnimBoneCompressionSettings.h |
Include | #include "Animation/AnimBoneCompressionSettings.h" |
Source | /Engine/Source/Runtime/Engine/Private/Animation/AnimBoneCompressionSettings.cpp |
virtual void GetPreloadDependencies
&40;
TArray< UObject &42; > & OutDeps
&41;
Remarks
Called during cooking. Must return all objects that will be Preload()ed when this is serialized at load time. Only used by the EDL.
Parameters
Name | Description |
---|---|
OutDeps | all objects that will be preloaded when this is serialized at load time |