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API > API/Runtime > API/Runtime/Engine > API/Runtime/Engine/Animation > API/Runtime/Engine/Animation/UAnimBoneCompressionSettings
References
| Module | Engine |
| Header | /Engine/Source/Runtime/Engine/Classes/Animation/AnimBoneCompressionSettings.h |
| Include | #include "Animation/AnimBoneCompressionSettings.h" |
| Source | /Engine/Source/Runtime/Engine/Private/Animation/AnimBoneCompressionSettings.cpp |
bool Compress
&40;
const FCompressibleAnimData & AnimSeq,
FCompressibleAnimDataResult & OutCompressedData
&41; const
Remarks
Compresses the animation bones inside the supplied sequence. The resultant compressed data is applied to the OutCompressedData structure.