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API > API/Runtime > API/Runtime/Engine > API/Runtime/Engine/Animation > API/Runtime/Engine/Animation/UAnimBoneCompressionCodec
- UAnimBoneCompressionCodec::AllocateAnimData()
- UAnimCompress::AllocateAnimData()
References
| Module | Engine |
| Header | /Engine/Source/Runtime/Engine/Classes/Animation/AnimBoneCompressionCodec.h |
| Include | #include "Animation/AnimBoneCompressionCodec.h" |
virtual TUniquePtr < ICompressedAnimData > AllocateAnimData() const
Remarks
Allocates the necessary anim data structure used for decompression. The engine will serialize the data in/out and bind it.