Navigation
API > API/Runtime > API/Runtime/Engine > API/Runtime/Engine/Animation > API/Runtime/Engine/Animation/UAnimBlueprintGeneratedClass
- UObject::PostLoad()
- UField::PostLoad()
- UStruct::PostLoad()
- UClass::PostLoad()
- UBlueprintGeneratedClass::PostLoad()
- UAnimBlueprintGeneratedClass::PostLoad()
References
| Module | Engine |
| Header | /Engine/Source/Runtime/Engine/Classes/Animation/AnimBlueprintGeneratedClass.h |
| Include | #include "Animation/AnimBlueprintGeneratedClass.h" |
| Source | /Engine/Source/Runtime/Engine/Private/Animation/AnimBlueprintGeneratedClass.cpp |
virtual void PostLoad()
Remarks
Do any object-specific cleanup required immediately after loading an object. This is not called for newly-created objects, and by default will always execute on the game thread.