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API > API/Runtime > API/Runtime/Engine > API/Runtime/Engine/Animation > API/Runtime/Engine/Animation/UAnimBlueprint
- UBlueprint::SetObjectBeingDebugged()
- UAnimBlueprint::SetObjectBeingDebugged()
References
| Module | Engine |
| Header | /Engine/Source/Runtime/Engine/Classes/Animation/AnimBlueprint.h |
| Include | #include "Animation/AnimBlueprint.h" |
| Source | /Engine/Source/Runtime/Engine/Private/AnimBlueprint.cpp |
virtual void SetObjectBeingDebugged
(
UObject * NewObject
)
Remarks
Sets the current object being debugged