Navigation
API > API/Runtime > API/Runtime/Engine > API/Runtime/Engine/Animation > API/Runtime/Engine/Animation/UAnimBlueprint
- UBlueprint::IsValidForBytecodeOnlyRecompile()
- UAnimBlueprint::IsValidForBytecodeOnlyRecompile()
References
| Module | Engine |
| Header | /Engine/Source/Runtime/Engine/Classes/Animation/AnimBlueprint.h |
| Include | #include "Animation/AnimBlueprint.h" |
virtual bool IsValidForBytecodeOnlyRecompile&40;&41; const
Remarks
Whether or not this blueprint can be considered for a bytecode only compile