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API > API/Runtime > API/Runtime/Engine > API/Runtime/Engine/Animation > API/Runtime/Engine/Animation/UAnimBlueprint
References
| Module | Engine |
| Header | /Engine/Source/Runtime/Engine/Classes/Animation/AnimBlueprint.h |
| Include | #include "Animation/AnimBlueprint.h" |
| Source | /Engine/Source/Runtime/Engine/Private/AnimBlueprint.cpp |
bool IsCompatibleByAssetString
(
const FString & InSkeletonAsset,
bool bInIsTemplate,
bool bInIsInterface
) const
Remarks
Check if the asset path of a skeleton, template and interface flags are compatible with this anim blueprint (for linked instancing)
Parameters
| Name | Description |
|---|---|
| InSkeletonAsset | The asset path of the skeleton asset used by the anim blueprint |
| bInIsTemplate | Whether the anim blueprint to check is a template |