Navigation
API > API/Runtime > API/Runtime/Engine > API/Runtime/Engine/Animation
Inheritance Hierarchy
- UObjectBase
- UObjectBaseUtility
- UObject
- UAnimationAsset
- UBlendSpace
- UAimOffsetBlendSpace
References
| Module | Engine |
| Header | /Engine/Source/Runtime/Engine/Classes/Animation/AimOffsetBlendSpace.h |
| Include | #include "Animation/AimOffsetBlendSpace.h" |
Syntax
class UAimOffsetBlendSpace : public UBlendSpace
Remarks
Blend Space. Contains a grid of data points with weights from sample points in the space An Aim Offset is an asset that stores a blendable series of poses to help a character aim a weapon.
Constructors
| Type | Name | Description | |
|---|---|---|---|
UAimOffsetBlendSpace
(
const FObjectInitializer& ObjectInitializer |
Overridden from UBlendSpace
| Type | Name | Description | |
|---|---|---|---|
| bool | IsValidAdditiveType
(
EAdditiveAnimationType AdditiveType |
Returns whether or not the given additive animation type is compatible with the blendspace type |
Overridden from UAnimationAsset
| Type | Name | Description | |
|---|---|---|---|
| bool | Return true if this is valid additive animation false otherwise |