Navigation
API > API/Runtime > API/Runtime/Engine > API/Runtime/Engine/Animation
Inheritance Hierarchy
- UObjectBase
- UObjectBaseUtility
- UObject
- UAnimationAsset
- UBlendSpace
- UBlendSpace1D
- UAimOffsetBlendSpace1D
References
| Module | Engine |
| Header | /Engine/Source/Runtime/Engine/Classes/Animation/AimOffsetBlendSpace1D.h |
| Include | #include "Animation/AimOffsetBlendSpace1D.h" |
Syntax
UCLASS (Config=Engine, HideCategories=Object, MinimalAPI, BlueprintType)
class UAimOffsetBlendSpace1D : public UBlendSpace1D
Remarks
Blend Space 1D. Contains 1 axis blend 'space' An Aim Offset is an asset that stores a blendable series of poses to help a character aim a weapon.
Constructors
| Type | Name | Description | |
|---|---|---|---|
UAimOffsetBlendSpace1D
(
const FObjectInitializer& ObjectInitializer |
Overridden from UBlendSpace
| Type | Name | Description | |
|---|---|---|---|
| bool | IsValidAdditiveType
(
EAdditiveAnimationType AdditiveType |
Returns whether or not the given additive animation type is compatible with the blendspace type |
Overridden from UAnimationAsset
| Type | Name | Description | |
|---|---|---|---|
| bool | Return true if this is valid additive animation false otherwise |