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Unreal Engine C++ API Reference > Runtime > Engine > Animation > TNamedValueArray > AppendNames
References
Module | Engine |
Header | /Engine/Source/Runtime/Engine/Public/Animation/NamedValueArray.h |
Include | #include "Animation/NamedValueArray.h" |
void AppendNames
&40;
std::initializer_list< const FName > InInputArgs
&41;
Remarks
Add an array of named elements. Note that this should only really be used when building a fresh array, as using this during runtime can introduce duplicate values. Asserts in debug builds if duplicate values are present