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Unreal Engine C++ API Reference > Runtime > Engine > Animation > TNamedValueArray
References
Module | Engine |
Header | /Engine/Source/Runtime/Engine/Public/Animation/NamedValueArray.h |
Include | #include "Animation/NamedValueArray.h" |
template<typename... ArgTypes>
void Add
&40;
ArgTypes &&... Args
&41;
Remarks
Add a named element. Note that this should only really be used when building a fresh value array, as using this during runtime can introduce duplicate values. Asserts in debug builds if duplicate values are present